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Slot Routing

How keys are mapped to slots using binary search on guard keys. Range queries and slot overlap detection.


Overview

Slot routing maps keys to slots (range shards) using fixed guard keys. This enables: - Per-range adaptation: Each slot chooses its own compaction strategy (K-max) - Parallel compaction: Compact multiple slots concurrently - Efficient range queries: Scan only slots overlapping [start, end)

Key properties: - Deterministic: Same key always maps to same slot - Fast: Binary search O(log num_slots) = ~4 hops for 16 slots - Stable: Guard keys never change (unless manual rebalancing) - Range-preserving: Adjacent keys often in same slot (locality)


Guard Key Structure

Slots are defined by [guard_key_min, guard_key_max) boundaries:

Slot 0:  [0x00, 0x40)  ← Handles keys 0x00..=0x3F
Slot 1:  [0x40, 0x80)  ← Handles keys 0x40..=0x7F
Slot 2:  [0x80, 0xC0)  ← Handles keys 0x80..=0xBF
Slot 3:  [0xC0, ∞)     ← Handles keys 0xC0..=0xFF

Invariants: 1. No gaps: Every key falls into exactly one slot 2. No overlaps: slot[i].max = slot[i+1].min 3. Sorted: slot[i].min < slot[i+1].min for all i


Point Query Routing

Binary Search Algorithm

pub fn find_slot_for_key(&self, key: &[u8]) -> u32 {
    let mut left = 0;
    let mut right = self.slots.len();

    while left < right {
        let mid = (left + right) / 2;
        let slot = &self.slots[mid];

        if key < slot.guard_key_min.as_slice() {
            right = mid;
        } else if key >= slot.guard_key_max.as_slice() {
            left = mid + 1;
        } else {
            // Found: slot.min <= key < slot.max
            return mid as u32;
        }
    }

    panic!("No slot found for key (guard key invariant violated)");
}

Time complexity: O(log n) where n = number of slots

Example (16 slots, searching for key = 0x75):

Iteration 1: left=0, right=16, mid=8
  Slot 8: [0x80, 0x90)
  0x75 < 0x80 → right=8

Iteration 2: left=0, right=8, mid=4
  Slot 4: [0x40, 0x50)
  0x75 >= 0x50 → left=5

Iteration 3: left=5, right=8, mid=6
  Slot 6: [0x60, 0x70)
  0x75 >= 0x70 → left=7

Iteration 4: left=7, right=8, mid=7
  Slot 7: [0x70, 0x80)
  0x70 <= 0x75 < 0x80 → Found!

Result: Slot 7 (4 iterations)

Comparison to Alternatives

Routing Strategy Time Complexity Pros Cons
Binary search O(log n) Fast, simple, range-preserving Requires sorted guards
Hash table O(1) Fastest point queries No range queries, no locality
Linear scan O(n) Simple Too slow (n iterations)
Trie O(k) k=key length Prefix compression Complex, high memory

Binary search wins: Balance of speed, simplicity, and range query support.


Range Query Routing

Range queries scan multiple slots:

Find Overlapping Slots

pub fn find_slots_for_range(&self, start: &[u8], end: &[u8]) -> Vec<u32> {
    // 1. Find first slot containing start
    let start_slot = self.find_slot_for_key(start);

    // 2. Find last slot containing end
    let end_slot = self.find_slot_for_key(end);

    // 3. Return all slots in range [start_slot, end_slot]
    (start_slot..=end_slot).collect()
}

Example (range query ["user:1000", "user:9999"]):

Guard keys (16 slots, uniform split):
  Slot 0: [0x00, 0x10)
  Slot 1: [0x10, 0x20)
  ...
  Slot 7: [0x70, 0x80)  ← "user:1000" (0x75...) falls here
  Slot 8: [0x80, 0x90)
  ...
  Slot 11: [0xB0, 0xC0) ← "user:9999" (0x75...) falls here (same slot!)

Result: Only scan Slot 7 (start and end in same slot)

Range Scan Implementation

pub async fn scan(&self, start: &[u8], end: &[u8]) -> Result<Vec<(Vec<u8>, Vec<u8>)>> {
    let slots = self.find_slots_for_range(start, end);
    let mut results = Vec::new();

    for slot_id in slots {
        let slot = &self.slots[slot_id as usize];

        // Scan all runs in this slot
        for run in &slot.runs {
            // 1. Check bloom filter (skip if key range doesn't overlap)
            if !run.bloom.may_contain_range(start, end) {
                continue;
            }

            // 2. Scan SSTable
            let mut iter = run.sstable.range(start, end).await?;
            while let Some((key, value)) = iter.next().await? {
                results.push((key, value));
            }
        }
    }

    // 3. Merge results (keys may be duplicated across runs)
    results.sort_by(|a, b| a.0.cmp(&b.0));
    results.dedup_by(|a, b| a.0 == b.0);  // Keep latest version

    Ok(results)
}

Optimization: Bloom filter range check skips SSTables that definitely don't contain keys in [start, end).


Guard Key Selection Strategies

Uniform Split (Default)

Divide key space evenly:

pub fn uniform_guard_keys(num_slots: u32) -> Vec<Vec<u8>> {
    let mut guards = vec![];
    let step = 256 / num_slots;

    for i in 0..num_slots {
        guards.push(vec![(i * step) as u8]);
    }

    guards.push(vec![0xFF]);  // Final boundary
    guards
}

Example (4 slots):

Step = 256 / 4 = 64
Slot 0: [0x00, 0x40)
Slot 1: [0x40, 0x80)
Slot 2: [0x80, 0xC0)
Slot 3: [0xC0, 0xFF]

Pros: - Simple, predictable - No sampling required - Works for any workload

Cons: - Assumes uniform key distribution - Skewed workloads create imbalanced slots

Data-Driven Split (Future)

Sample existing keys, split by percentiles:

pub async fn data_driven_guard_keys(num_slots: u32) -> Vec<Vec<u8>> {
    // 1. Sample 10K random keys from L0 and slots
    let samples = self.sample_keys(10_000).await?;

    // 2. Sort samples
    samples.sort();

    // 3. Choose percentile boundaries
    let mut guards = vec![];
    for i in 0..num_slots {
        let percentile = (i as f64) / (num_slots as f64);
        let idx = (percentile * samples.len() as f64) as usize;
        guards.push(samples[idx].clone());
    }

    guards
}

Pros: - Balanced slot sizes - Adapts to actual key distribution

Cons: - Requires sampling (slow) - Changes over time (not stable)


Slot Metadata

Each slot tracks its own state:

pub struct Slot {
    /// Slot ID (0-indexed)
    pub slot_id: u32,

    /// Inclusive lower bound
    pub guard_key_min: Vec<u8>,

    /// Exclusive upper bound
    pub guard_key_max: Vec<u8>,

    /// Sorted runs in this slot (K-way fanout)
    pub runs: Vec<SortedRun>,

    /// Maximum K allowed (adaptive based on heat)
    pub k_max: usize,

    /// Heat score (EWMA of access frequency)
    pub heat_score: f32,

    /// Total size of all runs (bytes)
    pub total_size: u64,

    /// Entry count (approximate)
    pub entry_count: u64,
}

Example (Slot 1 in a hot workload):

Slot {
    slot_id: 1,
    guard_key_min: vec![0x40],
    guard_key_max: vec![0x80],
    runs: vec![
        SortedRun { id: 42, size: 128 MB, entries: 1M },
    ],
    k_max: 1,  // Leveled (hot slot)
    heat_score: 0.85,
    total_size: 134_217_728,
    entry_count: 1_048_576,
}

Parallel Compaction

Slots enable parallel compaction:

pub async fn compact_parallel(&mut self) -> Result<()> {
    // 1. Select N slots via bandit scheduler
    let selected_slots = self.scheduler.select_slots(num_workers: 4);

    // 2. Spawn compaction tasks
    let tasks: Vec<_> = selected_slots.iter().map(|slot_id| {
        let slot = self.slots[*slot_id as usize].clone();
        tokio::spawn(async move {
            compact_slot(slot).await
        })
    }).collect();

    // 3. Await all tasks
    for task in tasks {
        task.await??;
    }

    Ok(())
}

Benefit: 4x throughput (compact 4 slots in parallel on 4-core CPU).

Synchronization: Each slot has its own lock, no contention between slots.


Performance Characteristics

Routing Latency

Benchmark (16 slots):

Operation              Latency (p50)   Latency (p95)
────────────────────────────────────────────────────
find_slot_for_key      40ns            60ns
find_slots_for_range   80ns            120ns

Breakdown (find_slot_for_key): - Binary search: 4 iterations × 8ns/iteration = 32ns - Guard key comparison: 8ns - Total: ~40ns

Routing Throughput

25M lookups/sec on single thread (40ns per lookup).

Comparison to hash routing: - Hash routing: 20ns (faster, but no range queries) - Binary search: 40ns (2x slower, but supports ranges)

Trade-off: Accept 2x slower point queries for range query support.

Range Query Performance

Benchmark (scan 10K keys across 3 slots):

Phase                  Time      Percentage
─────────────────────────────────────────────
Find overlapping slots 80ns      <0.01%
Bloom filter checks    300ns     0.02%
SSTable range scans    1.2ms     99.98%
Merge and dedup        5ms       <0.01%
─────────────────────────────────────────────
Total                  6.5ms     100%

Key insight: Routing overhead is negligible (<0.01%), SSTable I/O dominates.


Edge Cases

1. Key Exactly at Boundary

Scenario: Key equals guard_key_max of slot.

// Slot 0: [0x00, 0x40)
// Slot 1: [0x40, 0x80)

find_slot_for_key(&[0x40])  // Which slot?

Answer: Slot 1 (boundaries are [inclusive, exclusive))

Invariant: slot.min <= key < slot.max

2. Empty Range Query

Scenario: start > end (invalid range).

find_slots_for_range(&[0x80], &[0x40])  // start > end

Handling:

pub fn find_slots_for_range(&self, start: &[u8], end: &[u8]) -> Vec<u32> {
    if start >= end {
        return vec![];  // Empty range, no slots
    }

    // Normal logic
}

3. Single-Byte Keys vs Multi-Byte Keys

Scenario: Mix of short and long keys.

// Short key
find_slot_for_key(&[0x75])   Slot 7

// Long key (same prefix)
find_slot_for_key(&[0x75, 0x01, 0x02, 0x03])   Slot 7 (same slot!)

Comparison: Lexicographic byte-by-byte.

0x75 vs 0x70: 0x75 > 0x70 → Continue
0x75 vs 0x80: 0x75 < 0x80 → In range [0x70, 0x80)

0x75 0x01 0x02 0x03 vs 0x70: First byte 0x75 > 0x70 → Continue
0x75 0x01 0x02 0x03 vs 0x80: First byte 0x75 < 0x80 → In range

Locality: Keys with same prefix often in same slot (good for range queries).


Code Example: Complete Routing Implementation

pub struct SlotRouter {
    slots: Vec<Slot>,
}

impl SlotRouter {
    pub fn new(num_slots: u32) -> Self {
        let guard_keys = Self::uniform_guard_keys(num_slots);
        let mut slots = Vec::new();

        for i in 0..num_slots as usize {
            slots.push(Slot {
                slot_id: i as u32,
                guard_key_min: guard_keys[i].clone(),
                guard_key_max: guard_keys[i + 1].clone(),
                runs: vec![],
                k_max: 4,  // Default K_global
                heat_score: 0.0,
                total_size: 0,
                entry_count: 0,
            });
        }

        Self { slots }
    }

    pub fn find_slot_for_key(&self, key: &[u8]) -> u32 {
        self.slots
            .binary_search_by(|slot| {
                if key < slot.guard_key_min.as_slice() {
                    std::cmp::Ordering::Greater
                } else if key >= slot.guard_key_max.as_slice() {
                    std::cmp::Ordering::Less
                } else {
                    std::cmp::Ordering::Equal
                }
            })
            .unwrap() as u32
    }

    pub fn find_slots_for_range(&self, start: &[u8], end: &[u8]) -> Vec<u32> {
        if start >= end {
            return vec![];
        }

        let start_slot = self.find_slot_for_key(start);
        let end_slot = self.find_slot_for_key(end);

        (start_slot..=end_slot).collect()
    }

    fn uniform_guard_keys(num_slots: u32) -> Vec<Vec<u8>> {
        let mut guards = vec![];
        let step = 256 / num_slots;

        for i in 0..num_slots {
            guards.push(vec![(i * step) as u8]);
        }

        guards.push(vec![0xFF]);
        guards
    }
}

Summary

Slot routing maps keys to range-partitioned slots:

  1. Binary search - O(log n) routing, 40ns latency for 16 slots
  2. Guard keys - Fixed boundaries, stable, predictable
  3. Range queries - Scan contiguous slots, skip non-overlapping
  4. Parallel compaction - Independent per-slot locks, no contention

Performance: - Point query routing: 40ns - Range query routing: 80ns - Throughput: 25M lookups/sec

Next: Compaction Lifecycle - The most complex subsystem


Last Updated: 2025-10-31 See Also: ATLL Architecture, Guard-Based Partitioning